ImageConverter Plus has the main purpose of converting images between tons of file formats, including JPG, BMP, PNG, TIFF, PSD, PCX and even PDF documents. Lua error in a at line 80: module 'strict' not found.Many applications and online file convert services require images you want to import/upload to be in specific file formats, therefore you have to convert them beforehand in order to proceed.↑ 18.0 18.1 Lua error in a at line 80: module 'strict' not found. ![]() ↑ Lua error in a at line 80: module 'strict' not found.2003: Sinbad: Legend of the Seven Seas, Brother Bear, Rugrats Go Wild, Looney Tunes: Back in Action.2002: Lilo & Stitch, Spirit: Stallion of the Cimarron, The Powerpuff Girls Movie, Treasure Planet, The Wild Thornberrys Movie.2001: Atlantis: The Lost Empire, Spirited Away, Harry Potter and the Philosopher's Stone.2000: The Road to El Dorado, Chicken Run, Rugrats in Paris: The Movie.1999: The Matrix, Tarzan, Star Wars Episode I: The Phantom Menace, The Iron Giant, South Park: Bigger, Longer and Uncut.1998: Mulan, Quest for Camelot, Godzilla, The Prince of Egypt, The Rugrats Movie.1997: Hercules, Anastasia, Princess Mononoke, Titanic, Men in Black, Starship Troopers.1996: The Hunchback of Notre Dame, Space Jam.1995: Casper, Jumanji, Pocahontas, La Cite des Enfants Perdus.Tools: Utilities for viewing, editing, and compositing rendered image sequences and importing/exporting bitmapped images and 3D geometry. 2D and 3D textures, field rendering, fog, motion blur, and raytracing were included as standard features. Matter: Creating and managing materials and rendering images for output. Included inverse kinematics and weighted / rigid skinning. Animatable cluster and lattice deformations.Īctor: Rigging and animating digital characters using skeletons, as well as dynamics tools for creating physics-based simulations of object interaction. Motion: Animation of objects and parameters via keyframes, constraints, mathematical expressions, paths, and function curves. Subdivision surface modeling was only available via a third-party plugin. Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools. ![]() Model: Tools for the creation of spline, polygon, patch, and NURBS primitives (later releases also included Metaballs). Softimage Creative Environment 2.66 - Matter module with Render Setup dialogue box ![]() The Softimage|3D feature set was divided among five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different phase of the 3D production process: Introduced Extreme edition (particles, metaballs, mental ray)Īdded animation sequencer, polygon/color reduction toolsĪdded multi-UV texturing, vertex colors. Release history Versionīeta debuted at Siggraph '88, v1.0 commercial release in 1989 Because of Softimage|3D's entrenched user base, minor revisions continued until the final version of Softimage|3D, version 4.0, was released in 2002. Development was delayed during a 1998 acquisition by Avid Technology, and in the summer of 2000 Softimage|3D's successor was finally released as Softimage XSI. began developing a successor to Softimage|3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya. 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. with the intention of bringing high-end 3D animation software to its burgeoning Windows NT platform, and subsequently rechristened it "Softimage|3D." In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. In 1994, Microsoft acquired Softimage, Co. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light and Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias and Pixar as well as a variety of custom tools. Its character animation tools expanded substantially with the addition of inverse kinematics in the second release, which was used to animate the dinosaurs in Jurassic Park. The software was initially demonstrated at Siggraph in 1988 and was released for Silicon Graphics workstations as the Softimage Creative Environment. In 1986 National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface suited for visual artists.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |